unit
Leader
HERO, SAURUS, ASTROLITH BEARER, TOTEM, ORDER, SERAPHON, 9 or less wounds Leader, Leader, Champion
edfc-b6e7-ad62-c2d2
false
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Saurus Astrolith Bearer | 5" | 6 | 8 | 4+ |
| Unit Abilities |
|---|
| Celestial Conduit: Add 1 to casting rolls for friendly SERAPHON WIZARDS within 12" of any models with this ability. In addition, add 6" to the range of any spells cast by friendly SERAPHON WIZARDS within 12" of any models with this ability. |
| Revivifying Energies: Friendly SERAPHON units have a ward of 6+ while they are wholly within 12" of any friendly units with this ability. |
| Mighty Saurus Jaws: Each time this unit fights, after all of its attcks have been resolved, pick 1 unit within 1" of this unit and roll 3 dice. These dice are referred to as bite rolls. For each bite roll of 6+, that enemy unit suffers 1 mortal wound. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Celestite Warclub | Melee | 2" | 4 | 3+ | 3+ | -1 | 2 |
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