| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Saurus Scar-Veteran on Carnosaur | * | 15 | 8 | 4+ |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Massive Jaws | Melee | 2" | 3 | 4+ | 3+ | -2 | * |
| Clawed Forelimbs | Melee | 2" | 2 | * | 3+ | -1 | 2 |
| Relic Celestite Weapon | Melee | 2" | 5 | 3+ | 3+ | -1 | 2 |
| Unit Abilities |
|---|
| Maim and Tear:
At the end of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the number of wounds allocated to that enemy unit. For each 5+, that unit suffers 1 mortal wound. |
| Terror:
Enemy units cannot recieve the Inspiring Presence command while they are within 3" of any friendly units with this ability. |
| Blood Frenzy:
If any enemy models are slain by wounds caused by this model’s attacks, for the rest of the battle, this unit is blood-frenzied. Add 1 to wound rolls for atacks made by this unit's mount while it is blood-frenzied. |
| (Wounds Suffered) Carnosaur | Move | Clawed Forelimbs | Massive Jaws |
|---|---|---|---|
| 00-05 | 10" | 3+ | 5 |
| 06-08 | 9" | 4+ | 4 |
| 09-11 | 8" | 4+ | 3 |
| 12+ | 7" | 5+ | 2 |