Slann Starmaster

(Unit)
Type: unit
Category: Leader
Categories: ORDER, SERAPHON, SLANN, STARMASTER, WIZARD, HERO, 9 or less wounds Leader, Leader
EntryId: b581-0e1d-bee8-80a5
Hidden: false
Costs: 290 pts
Options (8)
Incarnate Bonding:

Profiles:

Unit MoveWoundsBraverySave
Slann Starmaster

5"

7

9

4+

Unit Abilities
Arcane Vassal

When this model attempts to cast a spell, before making the casting roll, you can pick either 1 friendly SKINK WIZARD that is within 12" of this model or 1 friendly ORACLE anywhere on the battlefield. If you do so and the spell is successfully cast and not unbound, you must measure the range and visibility for the spell from that SKINK WIZARD or ORACLE.

Fly

This unit can fly.

Foresight

At the start of your hero phase, if any friendly models with this ability are on the battlefield, roll 2 dice. For each 4+, you receive 1 command point.

Masters of Order

Add 1 to casting, dispelling and unbinding rolls for this model. In addition, this model can attempt to unbind enemy spells that are cast anywhere on the battlefield and attempt to dispel endless spells anywhere on the battlefield.

Command Abilities
Gift from the Heavens

You can use this command ability in your hero phase. If you do so, pick 1 friendly SEREPHON unit wholly within 18" of a friendly model with this command ability. Until your next hero phase, that unit can fly and you can add 1 to save rolls for attacks made with missile weapons that target that unit. You can only use this command ability once per hero phase.

Spell Casting ValueRange
Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Comet's Call

7

-

If successfully cast, you can pick up to D3 different enemy units anywhere on the battlefield. Each of those units suffers D3 mortal wounds (roll separately for each). If the casting roll was 10+, pick up to D6 different enemy units instead of up to D3.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Magic Cast/UnbindSpells Known
Wizard

3/3

Arcane Bolt, Mystic Shield, Comet's Call

Modifiers:

add category COALESCED
1+ Coalesced in roster (recursive)
add category DRACOTHION'S TAIL
1+ Dracothion's Tail in roster (recursive)
add category FANGS OF SOTEK
1+ Fangs of Sotek in roster (recursive)
add category GALLETIAN CHAMPION
1+ **Pitched Battle GHB 2023** in roster (recursive)
add category KOATL'S CLAW
1+ Koatl's Claw in roster (recursive)
add category STARBORNE
1+ Starborne in roster (recursive)
add category THUNDER LIZARD
1+ The Thunder Lizard in roster (recursive)
Used By (3)
Order - Seraphon(Catalogue)