| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Saurus Scar-Veteran on Carnosaur | * | 12 | 8 | 4+ |
| (Wounds Suffered) Carnosaur | Move | Clawed Forelimbs | Massive Jaws |
|---|---|---|---|
| 08-09 | 7" | 5+ | 2 |
| 05-07 | 8" | 4+ | 3 |
| 10+ | 6" | 5+ | 1 |
| 03-04 | 9" | 4+ | 4 |
| 00-02 | 10" | 3+ | 5 |
| Unit Abilities |
|---|
| Terror:
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any friendly units with this ability. |
| Cold Ferocity:
If the unmodified hit roll for an attack made with a Celestite weapon by this model is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. |
| Blood Frenzy:
If any enemy models are slain by wounds inflicted by this model’s attacks, for the rest of the battle this model can run and still charge in the same turn. |
| Command Abilities |
|---|
| Saurian Savagery:
You can use this command ability in the combat phase. If you do so, pick 1 friendly SAURUS unit wholly within 18" of a friendly model with this command ability. Until the end of that phase, if the unmodified hit roll for an attack made with a melee weapon by that friendly SAURUS unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. A unit cannot benefit from this command ability more than once per phase. |