unit
Behemoth
DAEMON, CELESTIAL, DREAD SAURIAN, MONSTER, ORDER, SERAPHON, Behemoth
6fe0-90b0-413b-443c
false
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Dread Saurian | * | 35 | 8 | 4+ |
| (Wounds Suffered) Dread Saurian | Move | Gargantuan Jaws | Raking Claws |
|---|---|---|---|
| 00-18 | 10" | 6 | 2+ |
| 31+ | 7" | 3 | 4+ |
| 19-24 | 9" | 5 | 3+ |
| 25-30 | 8" | 4 | 3+ |
| Unit Abilities |
|---|
| Death Throes: If this model is slain, before removing it from the battlefield, roll a dice for each enemy unit within 3" of it that is not a MONSTER. On a 4+, that unit suffers D3 mortal wounds. |
| Obliterating Charge: After this model makes a charge move, roll a dice for each enemy unit within 1" of this model. On a 2+, that unit suffers D3 mortal wounds if it is a MONSTER or D6 mortal wounds if it is not a MONSTER. |
| Arcane Glyphs: Each time this model is affected by a spell or the ability of an endless spell, you can roll a dice. If you do so, on a 6+, ignore the effects of that spell or the ability of that endless spell on this model. Add 2 to the roll if this model is within 12" of a friendly SLANN. |
| Terror: Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any friendly units with this ability. |
| Celestial Conjuration: 1 Dread Saurian can be summoned to the battlefield using the Celestial Conjuration battle trait for 50 celestial conjuration points. |
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