Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Saurus Oldblood | 5" | 7 | 8 | 3+ |
Unit Abilities |
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Predatory Exemplar:
In the combat phaes, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly SAURUS WARRIORS or SAURUS GUARD unit wholly within 12" of this unit and that has not yet fought in that phase. This unit and that unit can fight one after the other in the order of your choice. |
Wrath of the Seraphon:
In the combat phase, if this unit issues the All-out Attack command to a friendly SAURUS WARRIORS or SAURUS GARD unit, in addition to the effects of the command ability, add 1 to wound rolls for attacks made by melee weapons by that unit until the end of that phase. |
Mighty Saurus Jaws:
Each time this unit fights, after all of its attcks have been resolved, pick 1 unit within 1" of this unit and roll 3 dice. These dice are referred to as bite rolls. For each bite roll of 6+, that enemy unit suffers 1 mortal wound. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Relic Celestite Weapon | Melee | 2" | 5 | 3+ | 3+ | -1 | 2 |