Lord Kroak

(Unit)
Type: unit
Category: Leader
Categories: HERO, LORD KROAK, ORDER, SERAPHON, SLANN, STARMASTER, WIZARD, Leader, Unique
EntryId: 625a-6dbc-c782-3009
Hidden: false
Costs: 450 pts

Constraints:

max(roster): 1
Options (4)

Profiles:

Unit MoveWoundsBraverySave
Lord Kroak

5"

18

9

4+

Magic Cast/Unbind
Wizard

4/4

Arcane Bolt, Mystic Shield, Celestial Deliverance, Comet’s Call spells and all spells from Lore of Celestial Domination

Unit Abilities
Arcane Vassal

When this model attempts to cast a spell, before making the casting roll, you can pick either 1 friendly SKINK WIZARD that is within 12" of this model or 1 friendly ORACLE anywhere on the battlefield. If you do so and the spell is successfully cast and not unbound, you must measure the range and visibility for the spell from that SKINK WIZARD or ORACLE.

Dead for Innumerable Ages

At the end of each phase, if any wounds or mortal wounds are allocated to this model, roll 3D6 and add the number of wounds and mortal wounds allocated to this model to the roll. On a 20+, this model is slain. On any other roll, all wounds and mortal wounds allocated to this model are healed.

Fly

This unit can fly.

Impeccable Foresight

At the start of your hero phase, roll 3 dice for this model. For each 4+, you receive 1 command point.

Supreme Master of Order

Add 2 to casting, dispelling and unbinding rolls for this model. In addition, this model can attempt to unbind enemy spells that are cast anywhere on the battlefield and attempt to dispel endless spells anywhere on the battlefield.

Command Abilities
Supreme Gift from the Heavens

You can use this command ability in your hero phase. If you do so, pick up to D3 friendly Seraphon units wholly within 18" of a friendly model with this command ability. Until your next hero phase, those units can fly and you can add 1 to save rolls for attacks made with missile weapons that target those units. You can only use this command ability once per hero phase.

Spell Casting ValueRange
Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Celestial Deliverance

7, 8, 9

-

The caster can attempt to cast this spell up to 3 times in the same hero phase. Celestial Deliverance has a casting value of 7 the first time it is attempted in a phase, a casting value of 8 the second time it is attempted in a phase, and a casting value of 9 the third time it is attempted in a phase.

Each time this spell is successfully cast, pick up to 3 different enemy units within 10" of the caster and visible to them, and roll 1 dice for each unit you pick. On a 2+, that unit suffers D3 mortal wounds. If that unit is a Chaos Daemon unit, on a 2+, it suffers 3 mortal wounds instead of D3 mortal wounds..

Comet's Call

7

-

If successfully cast, you can pick up to D3 different enemy units anywhere on the battlefield. Each of those units suffers D3 mortal wounds (roll separately for each). If the casting roll was 10+, pick up to D6 different enemy units instead of up to D3.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Modifiers:

add category COALESCED
1+ Coalesced in roster (recursive)
add category DRACOTHION'S TAIL
1+ Dracothion's Tail in roster (recursive)
add category FANGS OF SOTEK
1+ Fangs of Sotek in roster (recursive)
add category KOATL'S CLAW
1+ Koatl's Claw in roster (recursive)
add category STARBORNE
1+ Starborne in roster (recursive)
add category THUNDER LIZARD
1+ The Thunder Lizard in roster (recursive)
Used By (3)
Order - Seraphon(Catalogue)