Unit | Move | Wounds | Bravery | Save |
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Saurus Eternity Warden | 5" | 7 | 8 | 3+ |
Command Abilities |
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Prime Guardian:
You can use this command ability in the combat phase. If you do so, pick 1 friendly SAURUS GUARD unit wholly within 18" of a friendly model with this command ability. Until the end of that phase, you can add 1 to hit rolls for attacks made by that unit. A unit cannot benefit from this command ability more than once per phase. |
Selfless Protectors:
Roll a dice before you allocate a wound or mortal wound to a friendly SLANN while it is within 3" of any friendly units with this ability. On a 2+, you must allocate that wound or mortal wound to a friendly unit with this ability that is within 3" of that SLANN, instead of to that SLANN. |
Unit Abilities |
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Cold Ferocity:
If the unmodified hit roll for an attack made with a Celestite weapon by this model is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. |