Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Saurus Oldblood on Carnosaur | * | 12 | 8 | 4+ |
(Wounds Suffered) Carnosaur | Move | Clawed Forelimbs | Massive Jaws |
---|---|---|---|
08-09 | 7" | 5+ | 2 |
05-07 | 8" | 4+ | 3 |
10+ | 6" | 5+ | 1 |
03-04 | 9" | 4+ | 4 |
00-02 | 10" | 3+ | 5 |
Unit Abilities |
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Terror:
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any friendly units with this ability. |
Cold Ferocity:
If the unmodified hit roll for an attack made with a Celestite weapon by this model is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. |
Blood Frenzy:
If any enemy models are slain by wounds inflicted by this model’s attacks, for the rest of the battle this model can run and still charge in the same turn. |
Command Abilities |
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Wrath of the Seraphon:
You can use this command ability in the combat phase. If you do so, pick 1 friendly SAURUS unit wholly within 18" of a friendly model with this command ability. Until the end of that phase, you can add 1 to hit rolls for attacks made by that unit. A unit cannot benefit from this command ability more than once per phase. |