Vanari Dawnriders

(Unit)
Type: unit
Category: Other
Categories: AELF, DAWNRIDERS, VANARI, ORDER, LUMINETH REALM-LORDS, Other
LinkId: 12e1-154d-0cf3-fff6
Hidden: false
Options (8)
Battalions:

Profiles:

Unit Abilities
Lances of the Dawn:

If this unit made a charge move in the same turn, add 1 to wound rolls for attacks made with this unit’s Sunmetal Lances and improve the Rend characteristic of that weapon by 1.

Sunmetal Weapons:

If the unmodified hit roll for an attack made by this unit is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll). This ability has no effect on attacks made by this unit's mounts.

Deathly Furrows:

At the start of the combat phase, you can say that this unit will use its Deathly Furrows ability. If you do so, in that phase, you can either add 1 to the Attacks characteristic of this unit’s melee weapons, but it can only target units that have a Wounds characteristic of 1 or 2 and do not have a mount, or you can add 2 to the Attacks characteristic of this unit’s melee weapons, but it can only target units that have a Wounds characteristic of 1 and do not have a mount.

Shining Company:

Subtract 1 from hit rolls for attacks that target this unit if the base of each model in this unit is touching the bases of 2 or more other models in the same unit.

Magic Cast/UnbindSpells Known
Wizard (Steedmaster)

1/1

Power of Hysh

Unit MoveWoundsBraverySave
Vanari Dawnriders

14"

2

7

4+

Spell Casting ValueRange
Power of Hysh

6

-

If successfully cast, until your next hero phase, the Sunmetal Weapons ability for the caster and/or the unit they are part of causes mortal wounds to be inflicted on an unmodified hit roll of 5+ instead of 6.

Any number of LUMINETH REALM-LORDS WIZARDS can attempt to cast Power of Hysh in the same hero phase.

Modifiers:

add category Coalition: LRL
1 selections of 43c3-c915-f204-94d6 in roster (recursive)
Used By (1)
Order - Lumineth(Catalogue)