Vanari Dawnriders

(Unit)
Type: unit
Category: Other
Categories: AELF, DAWNRIDERS, VANARI, ORDER, LUMINETH REALM-LORDS, Other
EntryId: 3747-0abb-f1c7-a143
Hidden: false
Options (8)
Battalions:

Profiles:

Unit Abilities
Deathly Furrows

At the start of the combat phase, you can say that this unit will use its Deathly Furrows ability. If you do so, in that phase, you can either add 1 to the Attacks characteristic of this unit’s melee weapons, but it can only target units that have a Wounds characteristic of 1 or 2 and do not have a mount, or you can add 2 to the Attacks characteristic of this unit’s melee weapons, but it can only target units that have a Wounds characteristic of 1 and do not have a mount.

Lances of the Dawn

If this unit made a charge move in the same turn, add 1 to wound rolls for attacks made with this unit’s Sunmetal Lances and improve the Rend characteristic of that weapon by 1.

Shining Company

Subtract 1 from hit rolls for attacks that target this unit if the base of each model in this unit is touching the bases of 2 or more other models in the same unit.

Sunmetal Weapons

If the unmodified hit roll for an attack made by this unit is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll). This ability has no effect on attacks made by this unit's mounts.

Magic Cast/UnbindSpells Known
Wizard (Steedmaster)

1/1

Power of Hysh

Unit MoveWoundsBraverySave
Vanari Dawnriders

14"

2

7

4+

Spell Casting ValueRange
Power of Hysh

6

-

If successfully cast, until your next hero phase, the Sunmetal Weapons ability for the caster and/or the unit they are part of causes mortal wounds to be inflicted on an unmodified hit roll of 5+ instead of 6.

Any number of LUMINETH REALM-LORDS WIZARDS can attempt to cast Power of Hysh in the same hero phase.

Modifiers:

add category Coalition: LRL
1 Settler's Gain in roster (recursive)
Used By (1)
Order - Lumineth(Catalogue)