Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Aether-Khemist | 4" | 5 | 7 | 4+ |
Unit Abilities |
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Aetheric Augmentation:
At the start of your shooting phase, if this unit is not embarked, you can pick 1 friendly SKYFARERS unit that is not embarked and is wholly within 12" of this unit. Improve the Rend characteristic of that unit's missile weapons by 1 until the end of that phase. The same unit cannot be affected by this ability more than once per phase. |
Atmospheric Isolation:
Subtract 1 from hit rolls for attacks made by enemy models while they are within 3" of any friendly models with this ability that are not embarked. |