Command Abilities |
---|
Hold the Line!:
You can use this command ability in your hero phase. If you do so, pick up to 3 friendly FREEGUILD units wholly within 18" of a friendly FREEGUILD HERO with this command ability. Until the start of your next hero phase, add 1 to hit rolls and wound rolls for attacks made by those units if they did not make a normal move, run, retreat or make a charge move in the same turn. A unit cannot benefit from this command ability more than once per phase. |
Unit Abilities |
---|
Inspiring Leader:
Add 1 to the Bravery characteristic of friendly FREEGUILD units while they are wholly within 18" of this model. |
Decapitating Swing:
If the unmodified hit roll for an attack made with a Zweihander is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage. |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Freeguild General | 5" | 5 | 7 | 4+ |