Battlemage on Griffon

(Unit)
Type: unit
Category: Leader
Categories: BATTLEMAGE, GRIFFON, HUMAN, HERO, MONSTER, WIZARD, ORDER, Behemoth, Leader, COLLEGIATE ARCANE, CITIES OF SIGMAR
EntryId: 6e22-8a2b-42e3-af27
Hidden: false
Costs: 240 pts
Options (13)
Artefacts:
Stormcast Artefacts:
Sylvaneth Artefacts:
Incarnate Bonding:

Profiles:

Magic Cast/Unbind
Wizard

1/1

Arcane Bolt, Mystic Shield, Amber Spear, Wildform

Spell Casting ValueRange
Amber Spear

7

18"

If successfully cast, pick 1 point on the battlefield within 18" of the caster that is visible to them and draw an imaginary straight line 1mm wide between that point and the closest part of the caster’s base. Roll a dice for each unit that has models passed across by this line. On a 2+, that unit suffers D3 mortal wounds.

Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Wildform

5

12"

If successfully cast, pick 1 friendly unit within 12" of the caster that is visible to them. Add 2 to run and charge rolls for that unit until your next hero phase.

Unit MoveWoundsBraverySave
Battlemage on Griffon

*

13

6

5+

Unit Abilities
Fly

This unit can fly.

Two-headed

If the unmodified hit roll for an attack made with Twin Beaks is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

Modifiers:

set hidden true
1 Har Kuron in roster (recursive)
Used By (2)