Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Anointed | 6" | 5 | 7 | 4+ |
Unit Abilities |
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Witness to Destiny:
Roll a dice each time you allocate a wound or mortal wound to this model. On a 4+, that wound or mortal wound is negated. |
Blessing of the Ur-Phoenix:
This model can attempt to dispel 1 endless spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. |
Command Abilities |
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Captain of the Phoenix Guard:
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly HERO with this command ability. Until the end of that phase, you can re-roll wound rolls for attacks made by friendly PHOENIX TEMPLE units while they are wholly within 12" of that HERO. |