Freeguild Cavalier-Marshal

(Unit)
Type:

upgrade

Category:

Leader

Categories:

Leader, FREEGUILD, FREEGUILD CAVALIER=MARSHALL, HERO, ORDER, CITIES OF SIGMAR, HUMAN, HUMAN, 9 or less wounds Leader

LinkId:

40f-4a90-b958-dacf

Hidden:

false

Costs: 120 pts
Options (7)
Incarnate Bonding:
Prayers:
Cities of Sigmar Prayer Scriptures:
Universal Prayer Scripture:

Profiles:

Unit MoveWoundsBraverySave
Freeguild Cavalier-Marshal

10"

7

7

3+

Unit Abilities
For Sigmar, Charge!:

When the ‘Their Finest Hour’ heroic action is carried out with this unit, in addition to the normal effect, until the end of the turn, add 3 to charge rolls for this unit and friendly FREEGUILD CAVALIERS units while they are wholly within 12" of this unit.

Run Down the Foe:

The strike-first effect applies to this unit if it made a charge move in the same turn. In addition, in the combat phase, if this unit made a charge move in the same turn, after this unit has fought for the first time in phase, you can pick 1 friendly FREEGUILD CAVALIERS unit wholly within 12" of this unit and that has not yet fought in that phase. That unit can fight immediately.

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Dragoon Pistol

Missile

18"

2

3+

3+

-1

1

Master-forged Longsword

Melee

1"

4

3+

3+

-1

2

Steel-shod Hooves

Melee

1"

3

4+

4+

-

1

Modifiers:

add category FREEGUILD General
self is General
add category HUMAN General
self is General
Used By (1)

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