Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Freeguild Cavalier-Marshal | 10" | 7 | 7 | 3+ |
Unit Abilities |
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For Sigmar, Charge!:
When the ‘Their Finest Hour’ heroic action is carried out with this unit, in addition to the normal effect, until the end of the turn, add 3 to charge rolls for this unit and friendly FREEGUILD CAVALIERS units while they are wholly within 12" of this unit. |
Run Down the Foe:
The strike-first effect applies to this unit if it made a charge move in the same turn. In addition, in the combat phase, if this unit made a charge move in the same turn, after this unit has fought for the first time in phase, you can pick 1 friendly FREEGUILD CAVALIERS unit wholly within 12" of this unit and that has not yet fought in that phase. That unit can fight immediately. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Dragoon Pistol | Missile | 18" | 2 | 3+ | 3+ | -1 | 1 |
Master-forged Longsword | Melee | 1" | 4 | 3+ | 3+ | -1 | 2 |
Steel-shod Hooves | Melee | 1" | 3 | 4+ | 4+ | - | 1 |