Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Daggok's Stab-Ladz | 5" | 3 | 5 | 5+ |
Unit Abilities |
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Outfink 'Em:
At the start of each battle round, and each time an enemy unit receives a command while it is within 18" of this unit, this unit gains a Finkin’ token (to a maximum of 6). Instead of spending a command point to issue a command to this unit, you can remove 1 of its Finkin’ tokens. |
Roar of Kragnos:
While this unit includes Hurrk da Howla, at the start of the combat phase, you can pick 1 enemy unit within 3" of this unit and roll a dice. On a 4+, subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of the phase. |
Daggok's Stab-Ladz:
The models in Daggok’s Stab-ladz are Daggok Finksteala, Hurrk da Howla, Jagz da Bleeda and Grakk da Hook. Daggok Finksteala, Hurrk da Howla and Jagz da Bleeda are armed with Wicked Hakkas and Stikkas. Grakk da Hook is armed with a Bita-flail. |
Elite:
Models in this unit can issue commands to their own unit. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Wicked Hakkas and Stikkas | Melee | 1" | 3 | 4+ | 3+ | - | 1 |
Bita-flail | Melee | 1" | 3 | 3+ | 3+ | -1 | D3 |