| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Marshcrawla Sloggoth | 6" | 12 | 5 | 4+ |
| Unit Abilities |
|---|
| Grot Snatcha-krew:
At the end of the combat phase, you can pick 1 enemy model within 2" of this unit and roll a dice. If the roll is at least double that model's Wounds characteristic, it is slain. |
| Krew Drummer:
Add 1 to hit rolls for attacks made with melee weapons by friendly units that are wholly within 18" of any friendly units with this ability. |
| Regeneration:
In your hero phase, you can roll a dice for this unit. If you do so, on a 4+, heal up to D3 wounds allocated to this unit. |