Unit Abilities |
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You Hold 'Em Off:
Each time a wound or mortal wound is allocated to this unit and not negated, you can choose to risk this unit's Stab-grot. If you do so, you must roll a dice. On a 1-5, the Stab-grot is killed and the wound is negated. On a 6, the Stab-grot is not killed and the wound is negated. If the Stab-grot is killed, the model representing it is removed from play before the wound is negated. |
All Part of Da Plan:
If a friendly KRULEBOYZ unit fails a battleshock test within 3" of any friendly units with this ability, only 1 model from that unit will flee. |
Companion:
This Killaboss is accompanied by a Stab-grot that attacks with its Prized Shiv. The Stab-grot must remain within 1" of the Killaboss. For rules purposes, the Killaboss and Stab-grot are treated as a single model. |