Mannok da Kunnin'

(Unit)
Type: unit
Category: Leader
Categories: DESTRUCTION, ORRUK, HERO, Leader, 9 or less wounds Leader, ORRUK WARCLANS, KRULEBOYZ, GRINNIN' BLADES, BREAKA-BOSS, Unique, MANNOK DA KUNNIN'
LinkId: 4a82-2792-9047-85e9
Hidden: false
Costs: 150 pts

Constraints:

max(roster): 1
Options (4)

Profiles:

Unit MoveWoundsBraverySave
Mannok da Kunnin'

5"

6

7

4+

Unit Abilities
Companion

This unit is accompanied by a Morkrow armed with a Scarry Beak and Talons.

Kunnin' Tricks

If this unit is part of a Kruleboyz army, after you have picked a Dirty Trick to employ during the battle, roll a dice. Add 1 to the roll if this unit is your general. On a 5+, you can pick another Dirty Trick to employ during the battle. This Dirty Trick must be different to the others that you picked.

Spasming Wreck

When you use the Venom-encrusted Weapons battle trait for this unit, mortal wounds are caused on an unmodified hit roll of 5+ instead of 6.

You Lot Hold ’Em Off

Before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, if this unit is within 3" of a friendly DA KUNNIN' KREW unit, you can roll a dice.

On a 1, that wound or mortal wound is allocated to this unit as normal. On a 2-5, that wound or mortal wound is allocated to that friendly DA KUNNIN' KREW unit instead of this unit. On a 6, that wound or mortal wound is negated.

Modifiers:

set hidden true
or
1+ selections of Ironjawz in force (recursive)
1+ selections of Bonesplitterz in force (recursive)
1+ selections of Allegiance: Grunta Stampede in roster (recursive)
set min(roster) 1
1 selections of Da Kunnin' Krew in roster (recursive)
Used By (1)