Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Blackpowder's Buccaneers | 5" | 7 | 8 | 5+ |
Unit Abilities |
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Legendary Looter:
At the start of the combat phase, you can pick 1 enemy HERO that has an artefact of power within 3" of this unit, and roll 2D6. Add 2 to the roll if Kagey has not been removed, and add 1 to the roll for each other minion that has not been removed. On a 12+, that enemy HERO cannot use that artefact of power for the rest of the battle. If the artefact of power modified any of the bearer's characteristics or weapon characteristics, they return to their original values. |
Gorlock's Minions:
Before you allocate a wound or mortal wound to this unit, you can choose to remove 1 minion. If you do so, that wound or mortal wound is negated. In addition, each minion confers an ability on this unit, as shown below. If the minion is removed, that ability can no longer be used. Peggz: Add 1 to hit rolls for this unit. In addition, if you choose to remove this minion when this unit suffers a wound or mortal wound, roll a dice. On a 5+ this minion is not removed, but the wound or mortal wound is still negated. Kagey: See this unit's Legendary Looter ability. Mange: After this unit fights, you can pick 1 enemy unit within 3" of this model and roll a dice. On a 5+ that enemy unit suffers 1 mortal wound. Shreek: In your shooting phase, you can pick 1 enemy unit within 18" of this model and roll a dice. On a 5+ that enemy unit suffers 1 mortal wound. |