Battle Trait |
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Driven by Starvation:
Friendly GORGERS units that are not wholly within 1" of a terrain feature at the start of your charge phase can attempt a charge even if they ran in the same turn. |
Gobbling Bites:
At the end of the combat phase, roll a dice for each enemy unit within 3" of any friendly GUTBUSTERS units. On a 2+, that unit suffers D3+1 mortal wounds. |
Mawpits of Ghur:
At the start of each battle round, after determining which player will take the first turn, you must determine the hunger status of the Mawpits on the battlefield by rolling 2D6. If you included a Mawpit in your army, add the number of models slain by its Head Butcher ability during the battle to the roll. If the Mawpit is garrisoned by a Head Butcher, add 1 to the roll. Then, pick 1 result from the Mawpit Table that has a score equal to or less than your dice roll to apply for that battle round. A unit is vulnerable to Mawpits if it is on the battlefield unless it is wholly within 1" of a terrain feature that is not a Mawpit or it can fly. This ability has no effect on ROVING MAW units. |
2-3 - Subdued:
No effect. |
4-5 - Peckish:
Subtract 1 from the Bravery characteristic of units that are vulnerable to Mawpits. |
9-11 - Famished:
Units that are vulnerable to Mawpits and that do not have the HERO keyword cannot issue commands. |
6-8 - Rumbling:
Roll a dice for each unit that is vulnerable to Mawpits. On a 5+, that unit suffers 1 mortal wound. |
12+ - Ravenous:
Roll a dice for each unit that is vulnerable to Mawpits. On a 4+, that unit suffers D3 mortal wounds. |