Allegiance: Ogor Mawtribes

(Entry)
Type: upgrade
EntryId: 007b-7ecb-a450-1685
Hidden: false
Options (2)

Profiles:

Battle Trait
Grasp of the Everwinter

At the start of your hero phase, roll 1 dice for each enemy unit within 3" of any friendly BEASTCLAW RAIDERS units. If the roll is equal to or less than the number of the current battle round, that unit suffers D3 mortal wounds.

Gulping Bites

At the end of the combat phase, roll a dice for each enemy unit within 3" of any friendly GUTBUSTERS OGOR units. On a 4+, that unit suffers D3 mortal wounds.

Mawtribes

You can pick 1 one subfaction for your army (core rules, 27.2.1). All OGOR MAWTRIBES units in your army gain the keyword of the subfaction you picked, and you can use the allegiance abilities for that subfaction. If a unit already has a different subfaction keyword on its warscroll, it cannot gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its subfaction.

Might Makes Right

For the purposes of contesting objectives (core rules, 18.1.2), each friendly OGOR MAWTRIBES OGOR counts as 2 models, each friendly OGOR MAWTRIBES HERO that is not a MONSTER counts as 5 models, and each friendly OGOR MAWTRIBES MONSTER counts as 10 models.

Ravenous Brutes

If an OGOR MAWTRIBES OGOR unit is more than 3" from any enemy units, it is hungry. If an OGOR MAWTRIBES OGOR unit is within 3" of any enemy units, it is eating. Add 2" to the Move characteristic of a unit that is hungry. Add 2 to the Bravery characteristic of a unit that is eating.

Trampling Charge

After a friendly OGOR or RHINOX unit makes a charge move, you can pick 1 enemy unit within 1" of that unit and roll a number of dice equal to the unmodified charge roll for that charge move. Add 1 to each roll if the charging unit is an OGOR unit that has 3 or more models. Add 2 to each roll if it is a MONSTER. For each 6+, that enemy unit suffers 1 mortal wound.

Monstrous Rampage
Chill of the Everwinter

Only a THUNDERTUSK unit that has made a charge move in the same phase can carry out this monstrous rampage. Roll a dice for each enemy unit within 1" of this unit. On a 3+, the strike-last effect applies to that unit until the end of the following combat phase.

Unstoppable Charge

Only a STONEHORN unit that has made a charge move in the same phase can carry out this monstrous rampage. This unit makes a 3D6" move and can pass across enemy units in the same manner as a unit that can fly. It must finish the move within 3" of any enemy units. At the end of the move, roll a dice for each unit it passed across. On a 2+, that unit suffers D3 mortal wounds.