Vengorian Lord

(Unit)
Type: unit
Category: Leader
Categories: Leader, VAMPIRE, SOULBLIGHT GRAVELORDS, MONSTER, HERO, WIZARD, VENGORIAN LORD
LinkId: bd3a-4f7d-7d92-e2e8
Hidden: false
Costs: 280 pts
Options (10)
Artefacts:
Malign Portents Artefacts - Knight of Shrouds:
Battalions:
Incarnate Bonding:

Profiles:

Unit MoveWoundsBraverySave
Vengorian Lord

12"

10

10

3+

Unit Abilities
Fly

This unit can fly.

Nightmare's Miasma

While an enemy unit is within 3" of any friendly models with this ability, worsen the Rend characteristic of that unit’s melee weapons by 1 (to a minimum of ‘-’).

The Hunger

At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

Undeniable Impulse

At the start of your hero phase, roll a dice for this model. If the roll is equal to or less than the number of the current battle round, until your next hero phase, this model can run and still charge later in the same turn. However, this model cannot use command abilities until your next hero phase.

Command Abilities
Festering Feast

This model can issue this command at the end of the combat phase. The command can only be received by a friendly SOULBLIGHT GRAVELORDS unit that made any attacks in that phase that destroyed any enemy units. You can heal up to D6 wounds allocated to that SOULBLIGHT GRAVELORDS unit.

Magic Cast/Unbind
Wizard

1/1

Arcane Bolt, Mystic Shield, Clotted Deluge

Spell Casting ValueRange
Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Clotted Deluge

6

12"

If successfully cast, pick 1 enemy unit within 12" of the caster that is visible to them. Add 1 to wound rolls for attacks made with melee weapons that target that unit until your next hero phase.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Used By (1)