Vengorian Lord

(Unit)
Type: unit
Category: Leader
Categories: Leader, VAMPIRE, SOULBLIGHT GRAVELORDS, MONSTER, HERO, WIZARD, VENGORIAN LORD
EntryId: 5f87-7398-4d61-41e7
Hidden: false
Costs: 300 pts
Options (10)
Battalions:
Incarnate Bonding:

Profiles:

Unit MoveWoundsBraverySave
Vengorian Lord

12"

10

10

3+

Unit Abilities
Festering Feast

Once per turn, at the end of the combat phase, you can pick 1 friendly SOULBLIGHT GRAVELORDS MONSTER that is not a HERO, this is wholly within 12" of this unit and that destroyed any enemy units in that phase. Heal all wounds allocated to that MONSTER.

Fly

This unit can fly.

Nightmare's Miasma

While an enemy unit is within 3" of any friendly units with this ability, worsen the Rend characteristic of that unit’s melee weapons by 1 (to a minimum of ‘-’).

The Hunger

Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Magic Cast/Unbind
Wizard

1/1

Arcane Bolt, Mystic Shield, Clotted Deluge

Spell Casting ValueRange
Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Cursed Reflection

5

24"

If successfully cast, pick 1 friendly SOULBRIGHT GRAVELORDS MONSTER wholly within range and visible to the caster. That unit can use the The Hunger ability from the caster's warscroll until your next hero phase.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Used By (1)