Radukar the Wolf

(Unit)
Type: unit
Category: Leader
Categories: DEATH, VAMPIRE, HERO, WIZARD, RADUKAR THE WOLF, Leader, VYRKOS, SOULBLIGHT GRAVELORDS, 9 or less wounds Leader, Unique
LinkId: b246-6dc3-c34f-64a0
Hidden: false
Costs: 130 pts

Constraints:

max(roster): 1
Options (7)
Battalions:
Incarnate Bonding:

Profiles:

Unit MoveWoundsBraverySave
Radukar the Wolf

6"

6

10

4+

Magic Cast/UnbindSpells Known
Wizard

1/1

Arcane Bolt, Mystic Shield

Unit Abilities
Call to the Hunt:

In the combat phase, if this unit made a charge move in the same turn, add 1 to the Attacks characteristic of melee weapons used by friendly VYRKOS SUMMONABLE units while they are wholly within 12" of this unit.

Loyal to the Last:

If this unit is within 3" of any friendly KOSARGI NIGHTGUARD unit, before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, roll a dice. On a 3+, that wound or mortal wound is allocated to that friendly unit instead of this unit.

The Hunger:

Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Spell Casting ValueRange
Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Modifiers:

set hidden true
1+ selections of Allegiance: Scions of Nulahmia in roster (recursive)
Used By (1)