Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
The Headsmen's Curse | 8" | 2 | 10 | 4+ |
Unit Abilities |
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Furious Indictment:
In your hero phase, you can pick 1 enemy unit within 12" of this unit and roll a dice. On a 2+, that enemy unit is condemned until the start of your next hero phase. While an enemy unit is condemned, roll 1 fewer dice when making a charge roll for that unit, to a minimum of 1 dice. |
Summoned to Court:
When you make a charge roll for this unit, if this unit is within 6" of a friendly WIELDER OF THE BLADE, you can change the lowest D6 to match the highest D6. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Tool of Judgement | Melee | 1" | 3 | 4+ | 4+ | - | 1 |