Unit Abilities |
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Spectral Hunters:
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds. |
Hellwraith:
The leader of this unit is a Hellwraith. Add 1 to the Attacks characteristic of a Hellwraith’s Spectral Scythe. |
Phantasmal Advance:
At the start of your movement phase, you can say that this unit will perform a phantasmal advance. If you do so, double this unit's Move characteristic until the end of that phase, but this unit cannot charge in the same turn. |
Fly:
This unit can fly. |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Hexwraith | 12" | 2 | 10 | 4+ |