Allegiance: Nighthaunt

(Entry)
Type: upgrade
Categories: Prime Hunters
EntryId: 0595-259c-9405-8b88
Hidden: false
Options (1)

Profiles:

Command Abilities
Discorporate

You can use this command ability when a friendly NIGHTHAUNT unit is picked as the target of an attack in the shooting or combat phase. That unit must receive the command. That unit has a ward of 5+ instead of 6+ until the end of that phase.

Battle Trait
Aura of Dread

Enemy units are terrified while they are within 3" of any friendly NIGHTHAUNT units. While a unit is terrified, it cannot issue or receive the Inspiring Presence command. This ability has no effect on NIGHTHAUNT units.

Ethereal

Friendly NIGHTHAUNT units have a ward of 6+. IN addition, friendly NIGHTHAUNT units can retreat and still charge in the same turn. Ignore modifiers (positive and negative) to save rolls for attacks that target friendly NIGHTHAUNT units.

Frightful Touch

If the unmodified hit roll for an attack made by a friendly NIGHTHAUNT unit is 6, that attack wounds the target automatically (do not make a wound roll).

Vanishing Phantasms

At the end of deployment, before determining control of objectives, you can remove up to 3 friendly NIGHTHAUNT units from the battlefield and place them to one side to be set up in ambush as reserve units. At the end of your movement phase, you can set up 1 or more of the reserve units in ambush on the battlefield, more than 9" from all enemy units.

Wave of Terror

After a friendly NIGHTHAUNT unit finishes a charge move, you can look up the unmodified charge roll for the charging unit on the Wave of Terror table below, pick 1 enemy unit within 1" of that NIGHTHAUNT unit, and the apply the relevant effect from the table to that enemy unit. If you prefer, you can pi ck an effect for a lower unmodified charge roll (e.g. if you rolled an 8, you could choose to apply the Shriek effect instead of the Stun effect).

4-7 - Shriek: Subtract 1 from hit rolls for attacks made by that unit in the following combat phase. 8-9 - Stun: Subtract 1 from save rolls for attacks that target that unit in the following combat phase. 10+ - Petrify: The strike-last effect applies to that unit in the following combat phase.

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