Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Spirit Hosts | 8" | 3 | 10 | 4+ |
Unit Abilities |
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Drawn to War:
Before you allocate a wound or mortal wound to a friendly NIGHTHAUNT HERO, or instead of making a ward roll for a wound or mortal wound that would be allocated to that HERO, if any friendly units with this ability are within 3" of that HERO, you can roll a dice. On a 3+, that wound or mortal wound is allocated to a friendly unit with this ability that is within 3" of that HERO instead of that HERO and cannot be negated. |
Fly:
This unit can fly. |
Elite:
Models in this unit can issue commands to their own unit. |