Nagash, Supreme Lord of the Undead

(Unit)
Type: unit
Category: Leader
Categories: DEATH, HERO, NAGASH, WIZARD, MONSTER, Behemoth, Leader, Unique
LinkId: 4764-6e7a-170f-40a8
Hidden: false
Costs: 860 pts

Constraints:

max(roster): 1
Options (10)
Battalions:
Incarnate Bonding:

Profiles:

Magic Cast/Unbind
Wizard

See 'The Nine Books of Nagash'

Arcane Bolt, Mystic Shield, Hand of Dust, Soul Stealer

Unit Abilities
Morikane:

Friendly DEATH units wholly within 12" of this unit have a ward of 5+.

The Nine Books of Nagash:

The number of spells this unit can attempt to cast is shown on this unit's damage table.

Invocation of Nagash:

At the start of your hero phase, for each friendly SUMMONABLE, MORDANT or OSSIARCH BONEREAPERS unit wholly within range of this unit, you can either heal up to 3 wounds allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of 3 or less. The range of this ability is shown on this unit's damage table.

Supreme Lord of the Undead:

At the start of your hero phase, you can pick 1 friendly SUMMONABLE, MORDANT or OSSIARCH BONEREAPERS unit with a Wounds characteristic of 3 or less that has been destroyed and roll a dice. On a 3+, a new replacement unit with half of the models from the unit that was destroyed (rounding up) is added to your army. Replacement units must be set up wholly within 12" of this unit and more than 9" from all enemy units. Units set up in this way cannot move in the following movement phase. Each destroyed unit can only replaced once - replacement units cannot themselves be replaced.

Warmaster:

This unit can be included in a Nighthaunt, Flesh-eater Courts, Ossiarch Bonereapers or Soulblight Gravelords army. If it is, it is treated as a general even if it is not the model picked to be the army’s general. In addition, you can still use the army’s allegiance abilities even though this unit is not from the army’s faction; however, this unit does not benefit from them.

Companion:

This unit is accompanied by a host of spirits armed with Spectral Claws and Daggers.

Fly:

This unit can fly.

Unit MoveWoundsBraverySave
Nagash, Supreme Lord of the Undead

*

18

10

3+

Spell Casting ValueRange
Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Blood Feast

7

12"

If successfully cast, pick 1 enemy unit within 12" of the caster that is visible to them, and a friendly FLESH-EATER COURTS unit within 6" of that enemy unit. The enemy unit suffers D3 mortal wounds. If the casting value was 10 or more, the enemy unit suffers D6 mortal wounds instead of D3 mortal wounds. Then, for each mortal wound that was inflicted on the enemy unit, you can heal 1 wound allocated to the friendly unit. If the friendly unit has a Wounds characteristic of 1, for each mortal wound that was inflicted on the enemy unit, you can return 1 slain model to the friendly unit instead.

Bonestorm

5

12"

If successfully cast, roll a dice for each enemy unit within 12" of the caster. On a 2+ that unit suffers 1 mortal wound.

Deranged Transformation

6

24"

If successfully cast, pick 1 friendly unit with a Wounds characteristic of up to 6 that is wholly within 24" of the caster and visible to them. Add that unit's Wound characteristic to its Move characteristic until your next hero phase. If the casting value was 10 or more, you can pick up to 3 friendly units to be affected by the spell instead of 1.

Miasmal Shroud

5

18"

If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them and roll 3 dice. For each 5+ that unit suffers 1 mortal wound. In addition, if you rolled a triple, subtract 1 from hit and wound rolls for that unit until your next hero phase. If you rolled a double, subtract 1 from hit rolls only for that unit until you next hero phase.

Monstrous Vigour

5

24"

If successfully cast, pick 1 friendly FLESH-EATER COURTS MONSTER within 24" of the caster that is visible to them. Until your next hero phase, when you lookup a value on that MONSTER's damage table, that MONSTER is treated as if it has suffered 0 wounds.

Spectral Host

6

12"

If successfully cast, pick 1 friendly unit wholly within 12" of the caster that is visible to them. That unit can fly until your next hero phase. If that unit can already fly, until your next hero phase, it can run and still charge in the same turn. If the casting roll was 10 or more, you can pick up to 3 different friendly units to be affected by the spell instead of 1.

Modifiers:

set hidden true
or
1+ selections of Allegiance: Legion of Blood in roster (recursive)
1+ selections of Allegiance: Legion of Sacrament in roster (recursive)
1+ selections of Allegiance: Legion of Night in roster (recursive)
set hidden true
1+ selections of Allegiance: Scions of Nulahmia in roster (recursive)
Used By (4)
Death - Nighthaunt(Catalogue)