Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
The Grymwatch | 6" | 1 | 10 | 6+ |
Unit Abilities |
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Royal Retinue:
Roll a dice before you allocate a wound or mortal wound to a friendly DUKE CRAKMARROW while he is within 3" of this unit. On a 4+, that wound or mortal wound is allocated to this unit instead of DUKE CRAKMARROW. |
Quest to Slay the Monster:
Add 1 to the damage inflicted by each successful attack made by this unit that targets a MONSTER. |