Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
The Sepulchral Guard | 4" | 2 | 10 | 6+ |
Unit Abilities |
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Serve in Death:
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. |
Frightening Speed:
You can re-roll charge rolls for this unit. In addition, this unit is eligble to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in. |