Radukar the Beast

(Unit)
Type: unit
Category: Leader
Categories: DEATH, VAMPIRE, HERO, Leader, VYRKOS, SOULBLIGHT GRAVELORDS, RADUKAR THE BEAST, Unique
EntryId: 4d29-3b86-0870-60ec
Hidden: false
Costs: 290 pts

Constraints:

max(roster): 1
max: 1
Options (7)
Battalions:
Incarnate Bonding:

Profiles:

Unit MoveWoundsBraverySave
Radukar the Beast

8"

12

10

4+

Unit Abilities
Bounding Charge

This unit can run and still charge later in the same turn.

Call to the Hunt

In the combat phase, if this unit made a charge move in the same turn, add 1 to the Attacks characteristic of melee weapons used by friendly VYRKOS SUMMONABLE units while they are wholly within 12" of this unit.

Supernatural Reflexes

Subtract 1 from hit rolls and wound rolls for attacks that target this model.

The Beast Will Out

This unit cannot retreat. However, at the end of any phase, if any wounds or mortal wounds were allocated to this unit in that phase, and this unit is more than 12" from all enemy units, this unit can move up to D6".

The Hunger

Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Unleashed Ferocity

If the unmodified hit roll for an attack made with this unit Blood-slick Claws is 6, that attack inflicts 2 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).

Modifiers:

set hidden true
1+ selections of Allegiance: Scions of Nulahmia in roster (recursive)
Used By (1)