Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
The Masque | 10" | 5 | 10 | 5+ |
Unit Abilities |
---|
The Endless Dance:
After deployment but before the first battle round begins, you can remove this unit from the battlefield. If you do so, set this unit up again anywhere within your opponent's territory more than 3" from all enemy units. |
Inhuman Reflexes:
This unit has a ward of 4+. |
Lithe and Swift:
This unit can run and still charge later in the turn. |
Staff of Masks:
At the start of your hero phase, you can either add 3 to the Attacks characteristic of this unit’s melee weapons until your next hero phase, or you can heal up to 3 wounds allocated to this unit. |