| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Chaos Marauder Horsemen | 12" | 2 | 5 | 6+ |
| Unit Abilities |
|---|
| Feigned Flight :
This unit can retreat and still shoot and/or charge later in the same turn. In addition, add 1 to hit rolls for attacks made by this unit if they made a retreat move in the same turn. |
| Champion :
1 model in this unit can be a Horsemaster. Add 1 to the Attacks characteristic of that model's melee weapons (excluding its mount). |
| Swift Raiders :
Subtract 1 from wound rolls for attacks made with missile weapons that target this unit. |