Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Chaos Marauder Horsemen | 12" | 2 | 5 | 6+ |
Unit Abilities |
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Feigned Flight:
This unit can retreat and still shoot and/or charge later in the same turn. In addition, add 1 to hit rolls for attacks made by this unit if they made a retreat move in the same turn. |
Champion:
1 model in this unit can be a Horsemaster. Add 1 to the Attacks characteristic of that model's melee weapons (excluding its mount). |
Swift Raiders:
Subtract 1 from wound rolls for attacks made with missile weapons that target this unit. |