Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Cypher Lords | 6" | 1 | 6 | 6+ |
Unit Abilities |
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Luminate:
1 in every 8 models in this unit must be a Luminate. Add 1 to the Attacks characteristic of that model's melee weapons. |
Shattered Gloom Globe:
While this unit includes any Thrallmasters, at the start of the combat phase you can pick 1 enemy unit within 3" of this unit and roll a dice. On a 4+, subtract 1 from hit rolls for that unit until your next hero phase. The same unit cannot be affected by this ability more than once per turn. |
Thrallmaster:
1 in every 8 models in this unit must be a Thrallmaster. Add 1 to the Attacks characteristic of that model's melee weapons. In addition, Thrallmasters can issue commands to their own unit. |
Acrobatic Leaps:
When this unit makes a move, it can pass across other models in the same manner as a unit that can fly. In addition, after this unit moves, excluding pile-in moves, you can pick 1 enemy unit it passed across and a dice for each model in this unit. For each 6+, that enemy unit suffers 1 mortal wound. |