Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Darkoath Savagers | 6" | 1 | 6 | 5+ |
Unit Abilities |
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Proven:
2 in every 10 models in this unit must be a Proven. Add 1 to the Damage characteristic of those models' melee weapons. |
Deathblow:
If the unmodified hit roll for an attack made with a Darkoath Weapon is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage. |
Oath of Conquest:
If you gain control of an objective previously controlled by your opponent while this unit is contesting it, this unit fulfills its oath. Once this unit fulfills its oath, until the end of the battle, this unit has a 5+ ward. |
Slaughterborn:
1 in every 10 models in this unit must be a Slaughterborn. Add 1 to the Attacks and Damage characteristics of that model's melee weapons. In addition, a Slaughterborn can issue commands to their own unit. |
God-speaker:
1 in every 10 models in this unit must be a God-speaker. At the start of your hero phase, roll 1 dice for each God-speaker in this unit. For each 6, you receive 1 command point that can only be spent during that turn to allow a Slaughterborn from this unit to issue a command. |