Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Corvus Cabal | 6" | 1 | 6 | 6+ |
Unit Abilities |
---|
Shrike Talon:
1 in every 9 models in this unit must be a Shrike Talon. Add 1 to the Attacks characterisic of that model's melee weapons. |
Shadow Piercer:
1 in every 9 models in this unit must be a Shadow Piercer. Add 1 to the Attacks characteristic of a Shadow Piercer’s melee weapons. In addition, Shadow Piercers can issue commands to their own unit. |
Death From Above:
This unit is not visible to enemy units while it is in cover. In addition, if this unit attempts a charge while it is wholly on a terrain feature, if can fly when making the charge move in that phase. |
Denizens of Ulgu:
Instead of setting up this unit on the battlefield, you can place this unit to one side and say that it is set up in the shadows as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit anywhere on the battlefield more than 9" from all enemy units. Any reserve units in the shadows that are not set up on the battlefield before the fourth battle round are destroyed. |