Unit | Move | Wounds | Bravery | Save |
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Shar’tor the Executioner | 7" | 8 | 8 | 4+ |
Unit Abilities |
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The Mask of the Executioner:
At the start of your hero phase, you can pick 1 enemy unit within 8" of this unit and roll a dice. On a 1-2, nothing happens. On a 3-5, that enemy unit suffers D3 mortal wounds. On a 6, that enemy unit suffers D6 mortal wounds. |
Trample and Gore:
Add 1 to charge rolls for this unit. In addition, this unit’s Crushing Hooves have a Damage characteristic of D3 instead of 1 if this unit made a charge move in the same turn. |
Darktide Reaping:
If the unmodified hit roll for an attack made with the Darktide Axe is a 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts. |
Command Abilities |
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Lord of the Ba'hal:
You can use this command ability at the start of your charge phase. The command must be issued by this model and received by a friendly BA'HAL unit. You can re-roll charge rolls for the unit that receives the command in that phase. In addition, you can add 1 to hit rolls for attacks made with Crushing Hooves by that unit in the subsequent combat phase. |