| Unit Abilities |
|---|
| Kiss of Fire:
At the end of the combat phase, roll a dice for each enemy unit within 3" of this unit. On a 2+, that enemy unit suffers 1 mortal wound. |
| Burning Bright:
Ignore modifiers (positive and negative) when making save rolls for attacks that target this unit. In addition, this unit can run and still charge later in the turn. |
| Fly:
This unit can fly. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| K'daai Fireborn | 8" | 4 | 6 | 5+ |