Unit Abilities |
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Kiss of Fire:
At the end of the combat phase, roll a dice for each enemy unit within 3" of this unit. On a 2+, that enemy unit suffers 1 mortal wound. |
Burning Bright:
Ignore modifiers (positive and negative) when making save rolls for attacks that target this unit. In addition, this unit can run and still charge later in the turn. |
Fly:
This unit can fly. |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
K'daai Fireborn | 8" | 4 | 6 | 5+ |