model
Sylvaneth, Hero, Warrior, Order
eb7d-1e49-34da-a534
false
Remove a number of damage points allocated to this fighter up to the value of this ability.
Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice. On a roll of 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
Pick a visible enemy fighter within 6" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 1 damage point to that fighter.
Until the end of this fighter's activation, add 1 to the damage pints allocated by each critical hit from attack actions made by this fighter.
Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 3+, allocate 3 damage points to that fighter.
Remove up to D3 damage points allocated to each friendly fighter within 6" of this fighter (roll for each).
Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 6" of this fighter.
Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters with both the Sylvaneth faction runemark and the Scout runemark that target that fighter.
Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.
Remove this fighter from the battlefield and set them up anywhere on the battlefield floor more than 5" from any enemy fighters.
Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness and Strength characteristics of friendly fighters while they are within 6" of this fighter.
Roll a dice for each visible enemy fighter within 6" of this fighter. On a 2+, allocate a number of damage points equal to the value of this ability to the fighter being rolled for.
A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. For each hit roll from that attack action that hits, allocate 1 damage point to the attacking fighter. For each critical hit, allocate 2 damage points to the attacking fighter instead.
Add half the value of this ability (rounding up) to the Strength characteristic of the next missile attack action made by this fighter in this activation.
A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Remove up to 10 damage points allocated to this fighter.
4
3
15
Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer Age of Sigmar: Warcry and many more games.