Seraphim Squad

(Unit)
Type: unit
Category: Fast Attack
Categories: Adepta Sororitas, Fast Attack
LinkId: 008c-e2a4-496d-e30e
Hidden: false
Options (5)
Seraphims:
Weapons:
Rules (4)
Faithful
Add 1 Faith Point
Angelic Visage
Any Adepta Sororitas unit with a model within 6" of at least one model in the Seraphim unit adds +1 to their Leadership, up to a maximum of 10. Note that other units of Seraphim do not benefit from this rule.
Hit and Run
At the end of a round of close combat, Seraphims may choose to break off if they and at least some of their close combat opponents do not have to fall back. She falls back 3D6" in any direction and automatically regroups at the end of the move. Enemy models that were in the close combat may only consolidate.
Jump Packs
Allows Infantry to move up to 12" and ignore difficult terrain, but must take a dangerous terrain test when ending a movement in it.
Used By (1)