Individual model. Can join other units in battle
Automatically regroup when falling back even when at less than 50%. Enemy advances are treated as a new Assault (enemy striking +1A the following turn). If the enemy does not advance, the Space Marines can move, shoot, and assault as normal in their following turn.
The unit will automatically pass any Morale checks they have to take, even if faced by a situation or opponent that would normally cause them to automatically fail. Note that they still must test for pinning as normal.
Use in the shooting phase instead of firing a weapon. Nominate a direction from the Librarian and draw a line 3D6" long in that direction. You cannot choose a line that might pass through a unit in close combat. Any model (friend or foe) which the line crosses over takes a Strength 5 hit; normal saving throws allowed. A unit suffering any casualties from this attack must take an immediate Morale check or fall back. If the unit passes, but loses 25% or more of its models in that Shoot phase, it must still take the Morale check for casualties as normal.
At the end of a game, the Salamanders player can decide to continue fighting for one more turn. Another whole game turn is played as normal (ie, each player gets one more turn) and the result of the battle is decided after that turn is finished.
Salamander models never have to take 'All On Your Own' Morale checks.
All Salamanders, with the exception of Dreadnoughts, have their Initiative reduced by 1 point. They must also deduct 1" from any advance or fall back moves they make.
5
4
2
3
9
3+
12"
Assault 1 Blast
Autohits