Chaplain

(Unit)
Type: unit
Category: HQ
Categories: HQ, Independent Character, Chaplain, Salamander
LinkId: 8732-14de-ef29-9959
Hidden: false
Costs: 70 pts
Options (5)
Rules (8)
Independent Character
Individual model. Can join other units in battle
Crozius Arcanum
Uses Power Weapon profile
Rosarius
Gain a 4+ invulnerable save.
And They Shall Know No Fear
Automatically regroup when falling back even when at less than 50%. Enemy advances are treated as a new Assault (enemy striking +1A the following turn). If the enemy does not advance, the Space Marines can move, shoot, and assault as normal in their following turn.
Stubborn
The unit will automatically pass any Morale checks they have to take, even if faced by a situation or opponent that would normally cause them to automatically fail. Note that they still must test for pinning as normal.
Never Give Up
At the end of a game, the Salamanders player can decide to continue fighting for one more turn. Another whole game turn is played as normal (ie, each player gets one more turn) and the result of the battle is decided after that turn is finished.
Self-Reliant
Salamander models never have to take 'All On Your Own' Morale checks.
Sturdy
All Salamanders, with the exception of Dreadnoughts, have their Initiative reduced by 1 point. They must also deduct 1" from any advance or fall back moves they make.

Profiles:

Unit WSBSSTWIALdSv
Chaplain

5

5

4

4

2

5

3

9

3+

Modifiers:

increment pts 3
1+ selections of Aura of Doom in force (recursive)
increment pts 3
1+ selections of Immolation in force (recursive)
increment pts 5
1+ selections of Apparitions in force (recursive)
increment pts 10
1+ selections of Berserkers in force (recursive)
increment pts 10
1+ selections of Augmented Skeleton in force (recursive)
Used By (7)
Salamanders (2000)(Catalogue)
White Scars (2002)(Catalogue)