Night Scythe (Homebrew)

(Unit)
Type: upgrade
Category: Heavy Support
Categories: Heavy Support
LinkId: c713-0561-1ac5-9115
Hidden: false
Costs: 195 pts
Rules (3)
Living Metal
Attacks which count the target's Armor Value as being less than it really is do not do so against the Monolith. Similarly, weapons that get additional Armor Penetration dice do not get the extra dice against the Monolith. Ordnance weapons still roll 2D6 and select the highest.
Flyers
-Starts in reserve and moves only in a straight line


-Roll a die for them each turn starting with the 2nd round, as usual for a reserve unit


-Place on any table edge facing the desired direction. Cannot shoot or be shot at until it makes it's attack run


-Move flyer to desired distance following the opponent's Movement Phase but before their shooting phase


-Attacks following the opponent's shooting phase


-Can pivot up to 45 degrees before or after making it's attack (but not both) unless Shaken or Stunned


-Can fire all weapons regardless of distance moved


-Can make further attack runs on rolls of +2


TARGETING FLYERS:


-Attacker cannot use Ordnance or Barrage weapons


-Add 12" to range measurement


-Hits only on a roll of 6


-All successful hits are glancing. 


-Stunned and shaken results prevent Flyer from attacking. Immobilized results destroy the Flyer
Tesla
A Tesla weapon that rolls a to hit of a 6 causes 2 hits on a target instead of only 1.

Profiles:

Vehicle Front ArmorSide ArmorRear ArmorBS
Night Scythe

11

11

11

3

Weapon RangeSAPTypeAbilities
Tesla Destructor

24"

7

-

Heavy 3

Tesla

Modifiers:

set hidden true
0 selections of Homebrew in force (recursive)
Used By (1)
Necrons (2002)(Catalogue)