Living Metal Attacks which count the target's Armor Value as being less than it really is do not do so against the Monolith. Similarly, weapons that get additional Armor Penetration dice do not get the extra dice against the Monolith. Ordnance weapons still roll 2D6 and select the highest.
Flyers -Starts in reserve and moves only in a straight line
-Roll a die for them each turn starting with the 2nd round, as usual for a reserve unit
-Place on any table edge facing the desired direction. Cannot shoot or be shot at until it makes it's attack run
-Move flyer to desired distance following the opponent's Movement Phase but before their shooting phase
-Attacks following the opponent's shooting phase
-Can pivot up to 45 degrees before or after making it's attack (but not both) unless Shaken or Stunned
-Can fire all weapons regardless of distance moved
-Can make further attack runs on rolls of +2
TARGETING FLYERS:
-Attacker cannot use Ordnance or Barrage weapons
-Add 12" to range measurement
-Hits only on a roll of 6
-All successful hits are glancing.
-Stunned and shaken results prevent Flyer from attacking. Immobilized results destroy the Flyer