Infantry Squad

(Entry)
Type: unit
EntryId: 7a48-88b9-da2c-2e4b
Hidden: false
Costs: 60 pts
Options (15)
Dedicated Transport:
Dedicated Transport:
Rules (5)
Deep Strike
May deploy anywhere on the table. Place the center of an Ordnance blast marker at the unit's destination and roll a Scatter Die and 2D6. On a "hit", the unit lands on-target. On an arrow, they land off-target 2D6 inches of the direction shown. Units may not move or assault in the same turn they arrive in.
Close Order Drill
If the unit has all units in base to base contact with each other then the models in the unit gain +1 Leadership and +1 Initiative.
Chem-inhaler
The unit will always test Morale, Leadership or Pinning with no negative modifiers. If they fail a Morale check for 25% shooting casualties, they will be pinned rather than fall back.
Cameleonline
The unit adds +1 to any cover save already allowed
Cyber-Enhancement
Gain invulnerable save of 6+

Modifiers:

increment pts 10
or
1 selections of Savlar Chem-Dogs in force (recursive)
1 selections of Chem-Inhaler in force (recursive)
increment pts 10
or
1 selections of Tanith First and Only in force (recursive)
1 selections of Cameleoline in force (recursive)
increment pts 20
or
1 selections of Harakoni Warhawks in force (recursive)
1 selections of Carapace Armor in force (recursive)
1 selections of Terrax Guard in force (recursive)
increment pts 20
1 selections of Cyber-Enhancement in force (recursive)
Used By (1)